

If that weren’t bad enough, climbing between obstacles can get incredibly tense thanks to the inclusion of a “grip” gauge which constantly ticks down whenever you’re sticking to something (and now I feel weird because I want to make a comparison between Shadow of the Colossus – one of the greatest pieces of interactive art ever created – and a game in which you control a slice of wholemeal clinging desperately to a fridge door). It’s an incredibly fiddly exercise, made even more challenging when you work out that contact with the floor or any other dirty surfaces makes your ‘edibility meter’ drop: reach zero and you restart the level. This allows you to climb walls, fling yourself between platforms and cartwheel between obstacles in your pursuit of hot things to crisp yourself on as well as letting you pick up objects that could in some way assist you. For more advanced movement, each of the triggers and shoulder buttons correspond to a different corner of the slice holding one down will stick that corner to a surface and allow you to rotate the bread freely around that pivot point. Movement is controlled with the left analog stick, though using it on its own will cause you only to shuffle pathetically along a flat surface like the worlds worst breakdancer attempting the worm. Toasting yourself may sound like a simple objective, but it becomes a lot more complicated if you’re only six inches tall with no arms or legs. Now while it’s true a lot of these games (that are basically built around a single “wacky” concept) tend to be shallow YouTube-bait, there is a surprising amount of substance here, and enough actual depth in both gameplay and story to keep me interested and having fun right up to the end way past the point at which the central joke had worn off.


Now depending on the kind of person you are, that summary either made you really want to play the game, or made you cynically roll your eyes like June Whitfield in the opening titles of Terry and June. In each level you control a sentient slice of delicious, nutritious wholemeal on a quest to become toast, and ideally get as tasty as possible along the way. Well it seems that Bossa Studios have settled on their winning formula of “Seemingly simple task + Deliberately awkward controls = Hilarity” because a similar approach has been taken with their most recent game, I Am Bread.
Play i am bread game online free simulator#
After doing well in the event, the idea that was born from this project was further developed and polished by the small team over 48 more days, and the result was Surgeon Simulator 2013 – a charming, unique and hilariously challenging little game in which you attempt various medical operations using a control scheme about as simple to use as that of a military fighter jet. In 2013, for the annual Global Game Jam, Bossa Studios took a challenge – the aim of which was to create an entire video game in only 48 hours. Available on Steam, mobile devices and recently released on PlayStation 4 – it may sound like a one joke premise, but the best way to stop a joke game going stale? Make it actually fun to play too. Are you bready? Because I Am Bread is self-raising the bar for comedy indie games everywhere.Ī must have for all you bun-loving gamers, it may get hard but at yeast getting through it is something to toast about! (Almost all puns taken from in-game or promotional materials, don’t hate me). You may knead to sit down for this, bake a seat.
